![]() In previous games, that was an unfortunate outcome and forced the player to devise new strategies - or heck, dig a tunnel with a blowtorch (which has also been removed, I might add) and pop out of some ledge somewhere. I want big deep round craters that my worm can fall and get stuck in. This probably has to do with engine limitations, but, it's just damn stupid. It just seems stupid to me that worms are suddenly so solid on the ground, when any explosion, no matter how small, would at least make the worm slide around a bit in previous games.Īlso, the perfectly-rounded craters (and jagged charred destruction of napalm in Worms Armageddon) have been replaced with awkward, small "staircase" craters and seemingly no effect from fire. The worm just stands (sits?) there while the explosion takes place, and then you see he got damaged. Explosions will hurt worms, but aside from "ouch!" and some damage being taken, you wouldn't know the worm got hit at all. You have to hit them head-on to make them fly. First, the worms almost never "go flying". And while this is found in Worms 3D, it's just not at all to the same extent. But the gameplay itself, isn't.įrom the first time I played the demo of Worms on my old 486 computer God-knows-how-many-years-ago, one of the absolute funniest gaming moments is watching worms tumble down hills, go flying, smacking into walls, and falling into craters. No, I can't comment on later campaign levels, but as I said in "The Good", it was one of the high points of the game. But that's all you really need to get the gist of the game. I only briefly played some campaign levels and a skirmish or two before I decided this game was crap and uninstalled it. I didn't think that would be fun for very long. I didn't play any multiplayer - I should note that. It feels like they took the very basic elements of Worms and spent the rest of the time working on their fancy-pants new 3D engine. Was this the same team that developed the other Worms games? It sure doesn't seem like it. And because of that, we, the customers, the fans, expect a lot from a game that carries this title.įrankly, I just don't get it. ![]() This is the latest in the legendary Worms series, man. But it's not just a standalone, not just some original title. The campaign is an improvement over previous Worms games.Īs a standalone game, this is a pretty cute little game. Gameplay is typical Worms-style mayhem, probably great fun for a group of friends to sit around and play around with. Visual technique / style: Voxel graphics.Games with randomly generated environments.Gameplay feature: Freely destructible terrain.Not all the weapons that were previously available have made the cut into the 3 dimensional realm, however Worms 3D comes too with a selective set of new weaponry such as the Lottery Strike or the Gas Grenade which should allow you to find a few dozen of new ways to kill your fellow worms online. About all the features of its original 2D ancestors are also present, including random wind and a fully destructible landscape. The goal of the game hasn't changed a single bit from its predecessors: the objective is still to crush, annihilate and put into oblivion the worm team of the enemy using massively-wacky weapons of destruction. As depicted very well by the title of the game, the infamous quarrelsome Worms are squirming for the first time in full 3D.
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